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Trading card advantage for tempo is one of the strategic axes that must be navigated with care and consideration. The present macro-archetypes are better described as combo, stax/prison, and control, rather than the more prevalent aggro, midrange, and control. Fast combos are inconsistent, powerful strategies like Shops suffer from a lack of redundancy, and the quality of both threats and disruption fall off sharply in singleton. In 2014, MacFarlane lucky max released his first-ever Christmas album, “Holiday for Swing,” that debuted at #1 on the iTunes holiday album charts.

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  • Counterspells and discard spells are useful against many cards and are excellent maindeck inclusions, but the 5-10 land removal spells needed to keep Karakas and Maze of Ith in check would mostly clog up sideboards.
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  • Many people’s first inclinations are to build “the counterspell deck” or “the discard deck”, but counterspells line up poorly against fairer decks, like hate bears, and discard spells can’t stop a topdecking opponent.
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  • This overlap is what keeps the drafts of the Degenerate Micro Cube from feeling on rails, and Vault-Key combo has no such leeway.
  • Hatebears whose ability is not relevant are still bodies that can attack and block, cards like Pithing Needle and Sorcerous Spyglass can almost always find a target, Scrabbling Claws cycles in a pinch, etc.

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Apple TV unveils the premiere date, first look and teaser for “Lucky,” a new limited series starring and executive produced by SAG and Golden Globe Award winner Anya Taylor-Joy, premiering globally on Wednesday, July 15, 2026 To date, Apple Original films, documentaries and series have earned 691 wins and 3,256 award nominations and counting, including multi-Emmy Award-winning and history-making comedies “The Studio” and “Ted Lasso,” and Oscar Best Picture winner “CODA.” In addition to “Lucky,” Apple Originals produced by Hello Sunshine include Emmy, SAG and Critics Choice Award-winning series “The Morning Show,” starring Witherspoon and Jennifer Aniston; “The Last Thing He Told Me,” starring Jennifer Garner; “Truth Be Told,” starring Octavia Spencer; and psychological thriller “Surface,” starring Gugu Mbatha-Raw. Today, at the 2026 Apple TV Press Day, the stars and creators of “Lucky” took the stage to reveal the premiere date, teaser video and first look at the anticipated limited drama starring Golden Globe Award winner, SAG Award winner and Emmy Award nominee Anya Taylor-Joy, who also serves as executive producer. The casino also has a detailed FAQ page with answers to various common questions.
In the Degenerate Micro Cube, you’re likely to lose every single game of a bad matchup. All the mana fixing in the Degenerate Micro Cube fixes for any color and comes into play untapped. One of the most reliable and repeatable ways to recycle your resources is to combine one of the three Eldrazi titans with any discard outlet. Some of them, like Goblin Welder and Auriok Salvagers, are also components of fast combos, while others simply reset your library, like Serene Remembrance, Feldon’s Cane, or Memory’s Journey. That was their only answer to my combo, so it would be a mistake for them to keep a hand without it on the draw.
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I’ve never really played an auto-battler before, preferring to be active in my decision-making, but there’s a first time for everything. This overlap is what keeps the drafts of the Degenerate Micro Cube from feeling on rails, and Vault-Key combo has no such leeway. We ran a couple drafts with a full Vault-Key package, and while it was definitely one of the premier combos, I’m not convinced it was overpowered, per se. This meant that experienced players knew better than to build a ”Shelldock Deck” and would instead only play it in combination with other, more reliable methods of cheating a creature into play. Karakas and Maze of Ith — Both Karakas and Maze of Ith are potent tools to combat creature cheat decks, which run rampant in this environment.
This environment, more than any other I’ve played, rewards familiarity with the list and knowledge of how the cards interact with one another. Games between decks drafted from the Degenerate Micro Cube are a uniquely brain-bending experience. Many people’s first inclinations are to build “the counterspell deck” or “the discard deck”, but counterspells line up poorly against fairer decks, like hate bears, and discard spells can’t stop a topdecking opponent.

  • David Veitch of Calgary Sun called “Lucky” a “sweetly melodic mid-tempo song” and regarding the lyrics commented, “We feel her pain”, Billboard magazine contributor Chuck Taylor praised “Lucky” and featured the song on the Spolight column of his Singles Review section.
  • In a typical limited match between two 40 card decks, even if your deck is considerably worse than your opponent’s, you can still steal a win with a bit of luck.
  • In the Degenerate Micro Cube, you’re likely to lose every single game of a bad matchup.
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  • However, when it became clear that the cube had depth and real, non-meme potential, I decided to exclude cards that would be played in every deck and provide a sizable advantage at no real cost.
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The acute impact of sideboarding has a profound effect on otherwise dead draft picks. Smaller deck size and potent, narrow answers mean that a Degenerate Micro Cube deck can be radically transformed by sideboarding. In the Degenerate Micro Cube, even more so than in typical cube, you’re always looking for a hand with a focused plan — ideally one that is advantaged against your opponent’s strategy. I make boneheaded punts at a higher frequency in this format than in any other I’ve played. Mistakes are inevitable, and they’re often more noticeable than they would be in a typical game of limited.
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Like swimming with sharks or eating a Ghost pepper, playing the Degenerate Micro Cube is not for everyone. However, if the match does turn into a battle of attrition, decks with a plan for that contingency are better equipped to go long. Alternatively, Emry and Lurrus allow you to repeatedly cast answers or threats from the graveyard, while a card like Red Sun’s Zenith doubles as an inevitable win condition and removal. Instead, I waited a few turns and sequenced Thoughtseize, into Duress, into Channel all in one turn, which taxed my opponent’s answers just enough that I was able to resolve my Channel and win the game. This may seem like a ludicrous decision, but my opponent knew my deck’s strategy, and I knew they had access to free countermagic. While I run a number of free spells in my primary cube, they are not at a sufficient density that I believe it is correct to play around them.
Only 1 food effect can be active at a time. The maximum amount is capped at 750%. Some items, like Essence of Luck, give a magic find bonus. Bulldogs are typically affectionate and friendly, and the Network will not knowingly place a dog with an unsound temperament.
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Like the 15 card deck size, I do not know why the rules were modified in the Singularity Cube to remove losing to drawing from an empty library. For this reason, constructed decks are much better models for what can work in the Degenerate Micro Cube than heuristics derived from traditional cubes. However, more likely still isn’t very likely — in our many hundreds of playtest games we had four draws, two due to Ensnaring Bridge and two due to a locked up board where neither player could profitably attack. Games are more likely to end in a draw in the Degenerate Micro Cube because players don’t lose to drawing from an empty library.

I am a strong proponent of Mark Rosewater’s advice to game designers that they make the optimal decisions also the fun decisions, so Vault-Key got the axe. It was cut because of how narrow the components of the deck and the requisite answers to it are. Time Vault Combo — Time Vault, in combination with Manifold or Voltaic Key, is arguably the best combo in Magic.
If you do have a narrow removal spell for your opponent’s Shelldock, their win condition is now stranded in exile. First, discard spells are dead against it, as you can’t discard the Shelldock itself, and the target is plucked from your opponent’s library and never in their hand to begin with. Topdeck manipulation in the form of Brainstorm, Sensei’s Divining Top, or Sphinx of Foresight was key to making it work reliably.

Discussion of potential cards and archetypes was near constant, and we drafted the cube every weekend for months. I was fascinated by the novel constraints, radical recontextualization of cards and effects, and the idea of playing Magic with dramatically increased consistency. Not including all of the cards in a given draft risks splitting up combos, potentially torpedoing someone’s draft by pure chance. While I don’t think the draft format is ideal, it hasn’t kept us from having fun with the cube and drafting functional decks. The draft, which consists of 2 packs of 10 cards, is the aspect of the cube I am least happy with.
To put it another way, in constructed formats, the power of storm decks is partially in the explosive card advantage they can generate. The line from your draft and gameplay decisions to the outcome of the game is short — all your choices really matter and you can feel it. The social aspect of in-person games that paper Magic offers has always been important to me, but digital Magic is better than no Magic, so my Cube drafts moved from in-person to online.
Cards like Lotus Petal, Dark Ritual, and Simian Spirit Guide enable combo decks to effectively win on turn one. In defiance of some people’s assumptions, combo decks in the Degenerate Micro Cube take many forms — drafting them does not feel the least bit “on rails”. But what if there was a way to draft decks that play like constructed Vintage decks?
Even a turn one Flash or Channel has a variety of potential answers, but once you have an empty library, winning with any one of these cards can only be disrupted with countermagic. Wheel of Fortune always draws your whole deck in this format, but sometimes that’s only two or three cards. With no mill as a win condition, Brain Freeze is useless, and why jump through hoops to cast a big Empty the Warrens when you could just Flash in a Worldspine Wurm instead, and use all those other cards to protect your combo? To get a high enough storm count for a lethal Tendrils, storm decks need almost all of their non-land cards to be cantrips, rituals, or key enablers like wheel effects or Yawgmoth’s Will. ” While you can definitely compose a 15 card storm deck that can reliably threaten turn one wins, drafting that deck and, more importantly, winning through disruption, proved much more challenging. I have long dreamt of a cube where storm is consistently viable and has even matchups against other draftable decks.
Some players lacking recursion have opted to go above the minimum deck size to delay running out of cards, trading consistency for a deeper late-game. I have omitted these cards because they provide a win-condition for blue-based control decks that is exceedingly hard to interact with. However, when it became clear that the cube had depth and real, non-meme potential, I decided to exclude cards that would be played in every deck and provide a sizable advantage at no real cost. One match in an early draft was decided with two spells cast total between the two players (Flash both times, once in each game).

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